Ten Hearts
Ten friends. One island. No help coming. A grounded slasher survival horror story where trust collapses, alliances shift, and the danger may be closer than anyone wants to admit.
From Red Suit Studios — grounded horror, intimate stories.
Overview
A slasher story where fear spreads socially.
Ten Hearts begins as a birthday weekend — a promise of nostalgia, friendship, and one last perfect night. Then the food disappears. The power dies. The island stops feeling like a place and starts feeling like a trap.
As the group fractures, survival stops being about running or hiding — and becomes about reading people. Who is panicking? Who is performing? Who is lying because they are scared… and who is lying because they are guilty?
Key Pillars
- Grounded slasher survival horror
- Group dynamics under pressure
- Suspicion, alliances, and shifting trust
- Ritualistic killer with purpose (not chaos)
- Tension-first pacing over constant action
Features
Designed for paranoia, choices, and consequences.
Survival
Scarcity matters: resources, safe spaces, and time.
Suspicion
Characters aren’t “NPCs” — they’re stressed people making choices.
Atmosphere
Sound and silence weaponize the island against you.
Consequences
Who trusts you — and who doesn’t — changes what you can do next.
Platforms & Status
Currently in development.
Planned Platforms
- PC
- PlayStation 5
- Xbox Series X|S
Follow Development
Updates, dev notes, and announcements are posted through our channels.
This game is part of a larger world
Ten Hearts is designed as a story world that can expand across formats — fiction, audio, and video — without losing its grounded core.