GAME In Development

Ten Hearts

Ten friends. One island. No help coming. A grounded slasher survival horror story where trust collapses, alliances shift, and the danger may be closer than anyone wants to admit.

Friendship is the first thing that breaks.

From Red Suit Studios — grounded horror, intimate stories.

Overview

A slasher story where fear spreads socially.

Ten Hearts begins as a birthday weekend — a promise of nostalgia, friendship, and one last perfect night. Then the food disappears. The power dies. The island stops feeling like a place and starts feeling like a trap.

As the group fractures, survival stops being about running or hiding — and becomes about reading people. Who is panicking? Who is performing? Who is lying because they are scared… and who is lying because they are guilty?

Key Pillars

  • Grounded slasher survival horror
  • Group dynamics under pressure
  • Suspicion, alliances, and shifting trust
  • Ritualistic killer with purpose (not chaos)
  • Tension-first pacing over constant action

Features

Designed for paranoia, choices, and consequences.

Survival

Scarcity matters: resources, safe spaces, and time.

Suspicion

Characters aren’t “NPCs” — they’re stressed people making choices.

Atmosphere

Sound and silence weaponize the island against you.

Consequences

Who trusts you — and who doesn’t — changes what you can do next.

This page will evolve as gameplay systems are finalized (combat/stealth, structure, and progression).

Platforms & Status

Currently in development.

Planned Platforms

  • PC
  • PlayStation 5
  • Xbox Series X|S
Platform availability may evolve during development.

Follow Development

Updates, dev notes, and announcements are posted through our channels.

This game is part of a larger world

Ten Hearts is designed as a story world that can expand across formats — fiction, audio, and video — without losing its grounded core.